A new RPG from the old Planescape: Torment people, a new adventure game from Tim Schafer, a new Mega Man Mega Man man: some land sound games such hits infallible and beat these nostalgic nerves they breeze past efforts crowdfunding goals. To this list, you can now add a new Castlevania from a big name Castlevania.
It’ll soon be time to don your ‘vania hats, team up with not-Alucard and start heading through some dungeons as the in the not too distant future we’re going to get the launch of Koji Igarashi’s (Iga) Bloodstained: Ritual of the Night. To further increase your anticipation for the game, developers ArtPlay and publishers 505.
Bloodstained: Ritual of the Night [Kickstarter] is an attempt to make a new discovery-a-punch-a-platform in the Castlevania style, led by Koji Igarashi. You know, the one who co-directed Castlevania: Symphony of the Night. You know, that one with a man online being a bit miserable pile of secrets. Ooh!
Bloodstained: Ritual of the Night is a video game to come led by former producer of the Castlevania series Koji Igarashi, and developed by Inti Creates. The game is a spiritual successor to the Castlevania series, and should be published in March 2017 for Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U and Xbox One. The Wii U and Vita versions are developed by Armature Studio.
Bloodstained: Ritual of the Night is a video game to come led by former producer of the Castlevania series Koji Igarashi, and developed by Inti Creates. The game is a spiritual successor to the Castlevania series, and should be published in March 2017 for Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U and Xbox One. The Wii U and Vita versions are developed by Armature Studio.
Igarashi has designed the game after leaving Konami, pushed by many fan requests for him to make another game Metroidvania type and used Kickstarter to demonstrate to potential funding agencies demand for the title in May and June 2015. the Kickstarter campaign, originally set for $ 500,000, successfully raised more than $ 5.5 million from donors, making the crowd funding campaign based video game most funded until the Kickstarter for Shenmue III surpassed about a month later.
Bloodstained Miriam follows the protagonist, an orphan who is afflicted by the curse of an alchemist, which slowly turns his crystal skin. To stop the curse, Miriam must explore a castle filled and locate demon summoner, Gebel, who suffered the same curse for long.
The game is expected to follow the Metroidvania style of Castlevania gameplay; by defeating enemies, Miriam gain powers activated by the crystals on her body, as well as items that can be used to manufacture new weapons and armor. The game will be presented in a 2.5D style, presenting the game in three-dimensional graphics, but restrict movement to a 2D system. Igarashi said the choice was 2.5D follows in the style of his previous Castlevania games.
Bloodstained is a spiritual successor to the Castlevania series, Koji Igarashi was the producer of the series from 2001 to 2010. In March 2014, Igarashi Konami chose to leave, claiming concern for her job and differences in directions that result they wanted to take the company. Igarashi later said “For a long time when I was working at Konami, I’m protected by my company. They took care of me. Now I’m a little worried. “Igarashi also said he had received many requests from fans to continue to develop Castlevania games, giving him another reason to leave Konami and purpose to start his own studio to develop these games fan asked, including a Metroidvania style game with themes similar to Castlevania.
Before his departure, the news of the successful Kickstarter Mighty No. 9, a game inspired by Mega Man produced by the former designer Keiji Inafune of the series, had reached Japan, Igarashi and inspired that this could be a similar route to funding for a new game. After his departure, he began pitching for the financing of a new game with the help of Ben Judd management for Digital development, who also helped with the financing Mighty No. 9. They approached over twenty publishers with the field, but found none of them were willing to help. According to Judd, while the reputation of Igarashi reduced the risk involved in the title and the estimated budget was modest, publishers were skeptical. Japanese publishers want to ensure that the US and Europe want the title, Castlevania games and historically were not as well received in the European markets. Western publishers believed the Japanese origins of the games were too strange for them. After six months without success, Igarashi chose to join ArtPlay mobile developer to paid employment, but has worked with the company to ensure that it would be free to continue to pursue this new idea game.